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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="title">Mesh3DS Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_mesh3_d_s.html">Mesh3DS</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a5ea77ec08aff64874e187a77315f14a7">AddMaterial</a>(DWORD id)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#ab74d901b5af2c7306f534bfa7a9f84a3">binormals</a></td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a8865b47024478eb4ce4f6cd28702620e">CalcNormals</a>(bool useSmoothingGroups)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#a1f6aed3acfaac190bac6514b6fb282c8">CalcTextureSpace</a>()</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a9dcc73b499974b9f9ec85e4cfcc8656b">Clear</a>()</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#ac73fcac09b017859a780afb456a3dfd3">GetBinormal</a>(DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a2ec41a94881c8cb17918d267f7ad72c6">GetMaterial</a>(DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#a2d81fa599b2e2d8d9fd348289181ddf6">GetMaterialCount</a>()</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#adfb4b42bf9b06bb0a5ec5404c8291b27">GetMatrix</a>()</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_object3_d_s.html#ab7496ae97ac11e6bb9a4ce6f4199d429">GetName</a>()</td><td class="entry"><a class="el" href="class_object3_d_s.html">Object3DS</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a5fe552c59d76a85324ea726c1f692273">GetNormal</a>(DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#a0f1b40233b921c5142b25f29efea8b8a">GetTangent</a>(DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a524f1c29debbaac49ed85c96f659991b">GetTriangle</a>(DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#aece6d38ff36334668e2836e9f7f044c8">GetTriangle2</a>(DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a9782e9baca46bb8bb193a2f56bce4aa0">GetTriangleCount</a>()</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#ac786fe2d98a4badf66a5725aa1b5aee7">GetUV</a>(DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#aa5166c843ecc1df18bb350a7ad599311">GetVertex</a>(DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#ab8730089a27ccd5324a5f27c3fdda0f4">GetVertexCount</a>()</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_object3_d_s.html#af62d9386f5a2385c9d05362d7de03292">IsObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_object3_d_s.html">Object3DS</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#aa04c42a8f9fd0959d38d70c66812ff01">materials</a></td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a60851ce89358bd2735f3ae7cd3432118">matrix</a></td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#abdfac0ddfc9dd72b5bc3504996c07a1c">Mesh3DS</a>()</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_object3_d_s.html#a55e5f44e5077feae1a966e52b8beba2a">name</a></td><td class="entry"><a class="el" href="class_object3_d_s.html">Object3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#a6bc9ed3359e74bfce29a41e3d03530d2">normals</a></td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_object3_d_s.html#ad3b17f5ef636f1357eea4a91da7d0aef">Object3DS</a>()</td><td class="entry"><a class="el" href="class_object3_d_s.html">Object3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#a8c23fbaee49cbaa243b5e65fba68c28b">Optimize</a>(int level)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#aff90c9f4a2b7d99399f3fb4876e9015e">SetBinormal</a>(const Vec3 &amp;vec, DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#a77c770ad6fbc090bf7274f1a2f311e4a">SetMatrix</a>(Matrix &amp;m)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a087af63f374b8819f14e82954c50bf2e">SetNormal</a>(const Vec3 &amp;vec, DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#acbcaeb800687f4fe356a76165eab42e4">SetTangent</a>(const Vec3 &amp;vec, DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a4810b2dd658a84cd398e9c273e73a84b">SetTriangleArraySize</a>(DWORD value)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#aff946a690530b87fb9e134da0efa1302">SetUV</a>(const Vec2 &amp;vec, DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a12a7ab2be71f784325e2b6bbad2f3993">SetVertex</a>(const Vec3 &amp;vec, DWORD index)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#a7247422da8250951665c334914083022">SetVertexArraySize</a>(DWORD value)</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#ad2597478e13cc2e416b9750c0cd567ba">tangents</a></td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#a8183763e8f2d12a6ab27c5222a1602aa">TransformVertices</a>()</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#af8ad243e39cf4fc8638b436423e57260">triangles</a></td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#ae0df2714dca2b1572c0f0da5f3f82a84">uv</a></td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_mesh3_d_s.html#a54381c0b132752fb11562982b75c7243">vertices</a></td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_mesh3_d_s.html#a26fbfc9eeca4995d625c38587429bd0b">~Mesh3DS</a>()</td><td class="entry"><a class="el" href="class_mesh3_d_s.html">Mesh3DS</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_object3_d_s.html#a95beeac72a33d368b125d6dc2bd87638">~Object3DS</a>()</td><td class="entry"><a class="el" href="class_object3_d_s.html">Object3DS</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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